Evolution of Climbing in Video Games 1980-2020

0 Просмотры
Evolution of Climbing in Video Games 1980-2020

1980 Crazy Climber 0:00
1982 King's Quest 0:11
1983 Squish 'Em 0:18
1987 Final Assault 0:32
1988 Crazy Climber 2 0:45
1989 Prince of Persia 0:59
1993 SegaSonic the Hedgehog 1:15
1994 Dragonsphere 1:28
1995 Tintin in Tibet 1:47
1996 Tomb Raider 2:12
1998 Heart of Darkness 2:40
1999 Prince of Persia 3D 3:15
2000 Tomb Raider: Chronicles 3:47
2002 Tom Clancy's Splinter Cell 4:14
2003 Lara Croft Tomb Raider: The Angel of Darkness 4:41
2005 Marc Ecko's Getting Up: Contents Under Pressure 5:04
2006 Tomb Raider: Legend 5:35
2007 Assassin's Creed 6:10
2008 Tomb Raider: Underworld 6:42
2009 Uncharted 2: Among Thieves 7:16
2010 Assassin's Creed: Brotherhood 7:51
2011 I Am Alive 8:19
2012 Assassin's Creed 3 8:46
2013 Tomb Raider 9:12
2014 Assassin's Creed Unity 9:43
2015 Dying Light 10:10
2016 Uncharted 4: A Thief's End 10:32
2017 Horizon Zero Dawn 11:07
2018 God of War 11:44
2019 Star Wars Jedi: Fallen Order 12:18
2020 Assassin's Creed Valhalla 12:48

Cussan Channel Description:

We’re lifelong video game enthusiasts with a passion for showing the world how our favorite hobby has grown with us, from individual series to industry-wide retrospectives.

We put significant time and creative effort into each one of our videos, including research, digging into archives, recording voiceovers, and editing. Every video takes as many as 10 hours to produce, because we strive to give our fans consistent, high-quality content.

Our popular “Evolution ” series goes far beyond simply presenting gameplay footage. We take the time to show how a video game property — its gameplay, character designs, graphics, sound direction, etc. — have evolved over time. We include unique voiceover work on each video to enhance the viewing experience.

People have been playing video games for decades. In that time, we’ve gone from moving a white line up and down to block a moving pixel, to participating in full-fledged, painstakingly rendered real-time battles with people all over the world. We help older gamers look back on how these experiences have changed throughout their lives, and new gamers to understand the broader context of the series they’re playing for the first time today.

The video game medium never stops growing, and we’ll never stop chronicling its evolution.

Recording, Editing, and voice over were made by me.
Комментариев нет.